1. Gameplay
1.1 2-Player
Shitty levels using 2-Player mode are allowed ONLY if the level is beaten with Hand-Cam.
If 2-Player is used only in specific moments (e.g., like in Grief), Hand-Cam is not mandatory.
1.2 Gameplay Changes
Changing gameplay parts is STRICTLY prohibited.
Exceptions are allowed ONLY if:
- Nerfing a part is practically impossible;
- The original level has not been beaten by anyone;
- CPS is too high in a specific section.
In all other cases, the level will be rejected.
1.3 Copying
The level must be a copy of an existing level.
1.4 Difficulty
There is no difficulty limit.
Levels with Auto difficulty award 0 points for completion.
1.5 Buffs
Buffing parts is STRICTLY prohibited.
2. Colors
2.1 Background
Any shade of blue is allowed. Recommended to use background from version 1.0.
2.2 Middleground
Any shade of blue is allowed. Recommended not to use if it spoils the level. If readability worsens, the level may be rejected.
2.3 Ground
Blue or black. Recommended to use ground from version 1.0.
2.4 Main Objects
Ground / OBJ / 3DL / L - MUST be white.
2.5 Other Colors
Allowed ONLY if absolutely necessary.
2.6 Mandatory Object Settings
ALL objects must have enabled:
- Don't Fade
- Don't Enter
- No Glow
3. Objects
3.1 Allowed Objects
ONLY the following objects are allowed:
- All grid-type objects
- Base objects
- Platforms
- Blocks with triangle pattern
- Spikes (any)
- Glow on spikes
- Glow
- Disappearing objects
- Slopes
3.2 Also allowed:
- Any objects from tabs: Orbs, Pads, Particle objects, Monsters / Saws, Any triggers.
3.3 Shaders
Allowed ONLY if they do not interfere with gameplay. Recommended not to use at all.